Version 0.0.9.5a part 1 update:hell


Oh boy this one was hard, because i really didn't have a lot of time left to compile this and a ton of error appeared, i don't even think i updated the changelogs correctly. but i suppose that it is what it is. but now i will show you what new things are in it! first of all... well why should i explain this to you because now i have added a changelog within the game! yup! now that means that if you want to read what was added you can now do it in game! but now if you don't want to play the game i suppose i could give you a quick changelog so here it is.

  • Added fake loading screen
  • Added collectibles
  • Made it a requirement to collect atleast 3 collectibles to end the level
  • and uhhh idk.

So i suppose you can read it in the video on top of this post.

But now i want to talk about something, if you want to know why the end of the development of this version was pretty rushed, it's because i am going on vacation tomorrow, and that means that if i still wanted traction later on, i had to release something, so i suppose i see you in two weeks after the vacation, oh you want to know more? well i got carried away so let me continue, so a thing that went wrong was weirdly when i was starting to make a decomp of the windows version that made it that i couldn't both open the end level screen and test level 1, and so far no one wanted to help, i don't blame them, but hey it didn't affect the build so i suppose it's fine. and i'd tell you more but honestly i am done pretty much done with this. so see you later!

Files

linux v-0.0.10a decompv2.zip 11 MB
3 hours ago

Get Cursor game(TEMPNAME) -0.0.9.5 part 1 alpha build